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	<title>Music Tech Tutorials &#187; Reason</title>
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	<link>http://www.musictechtutorials.com</link>
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	<lastBuildDate>Mon, 06 Sep 2010 19:26:54 +0000</lastBuildDate>
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		<title>Reason &#124; How to setup a Marching Snare</title>
		<link>http://www.musictechtutorials.com/reason-how-to-setup-a-marching-snare/</link>
		<comments>http://www.musictechtutorials.com/reason-how-to-setup-a-marching-snare/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 17:22:17 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[a]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Marching]]></category>
		<category><![CDATA[NN-XT]]></category>
		<category><![CDATA[nnxt]]></category>
		<category><![CDATA[setup]]></category>
		<category><![CDATA[snare]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3702</guid>
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		<item>
		<title>Reason &#124; EEF (EQ-Echo-Filter) System</title>
		<link>http://www.musictechtutorials.com/reason-eef-eq-echo-filter-system/</link>
		<comments>http://www.musictechtutorials.com/reason-eef-eq-echo-filter-system/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 15:20:11 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[echo]]></category>
		<category><![CDATA[EEF]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[System]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3698</guid>
		<description><![CDATA[The EEF (EQ-Echo-Filter System) is a modular sound processing system used within Reason 4 or Reason+Record 1.0 and above where you can load your own sounds devices and then process them through a series of oddball EQ, Echo, and Filter Combinators. Enable or disable each effect along the way. Then shape the parameters using the [...]]]></description>
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		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>The EEF (EQ-Echo-Filter System) is a modular sound processing system  used within Reason 4 or Reason+Record 1.0 and above where you can load  your own sounds devices and then process them through a series of  oddball EQ, Echo, and Filter Combinators. Enable or disable each effect  along the way. Then shape the parameters using the other Combinator  rotaries and buttons.</p>
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		</item>
		<item>
		<title>Review &#124; iRig and Amplitube</title>
		<link>http://www.musictechtutorials.com/review-irig-and-amplitube/</link>
		<comments>http://www.musictechtutorials.com/review-irig-and-amplitube/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 21:16:55 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[amplitube]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[iRig]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3696</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Reason &amp; Record &#124; Thor Step Sequencer Tips</title>
		<link>http://www.musictechtutorials.com/reason-record-thor-step-sequencer-tips/</link>
		<comments>http://www.musictechtutorials.com/reason-record-thor-step-sequencer-tips/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 20:14:47 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[step]]></category>
		<category><![CDATA[thor]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3694</guid>
		<description><![CDATA[Have you ever loaded up a really neat Thor Step Sequencer patch that sounds great? Have you then done all sorts of automation to make it behave the way you want it to in your track? Well in this week&#8217;s tip I&#8217;ll show you how to tame the Thor Step Sequencer so you can trigger [...]]]></description>
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		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>Have you ever loaded up a really neat Thor Step Sequencer patch that  sounds great?  Have you then done all sorts of automation to make it  behave the way you want it to in your track?  Well in this week&#8217;s tip  I&#8217;ll show you how to tame the Thor Step Sequencer so you can trigger it,  transpose it, and use note on/off messages from a controller to &#8220;play&#8221;  the pattern exactly how you want.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Reason &amp; Record &#124; Nurse Rex (Kong) Chunk Trig Tips</title>
		<link>http://www.musictechtutorials.com/reason-record-nurse-rex-kong-chunk-trig-tips/</link>
		<comments>http://www.musictechtutorials.com/reason-record-nurse-rex-kong-chunk-trig-tips/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 19:10:04 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[Record]]></category>
		<category><![CDATA[Chunk]]></category>
		<category><![CDATA[Kong]]></category>
		<category><![CDATA[Nurse]]></category>
		<category><![CDATA[rex]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[Trig]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3691</guid>
		<description><![CDATA[This week I&#8217;ll show you how the Nurse Rex module inside Kong is redefining Rex loops&#8217; ease and creative potential in your music. Previously creating Rex chunks and triggering them in a track required some planning, ReCycle software, and locked you into a tempo once you made your custom Rex files. All that is a [...]]]></description>
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		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>This week I&#8217;ll show you how the Nurse Rex module inside Kong is  redefining Rex loops&#8217; ease and creative potential in your music.   Previously creating Rex chunks and triggering them in a track required  some planning, ReCycle software, and locked you into a tempo once you  made your custom Rex files.  All that is a thing of the past in Reason 5  and what&#8217;s left is just unlimited experimentation.</p>
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		<title>Reason 5 &#124; Kong Drum Designer &#124; Sampling Modules</title>
		<link>http://www.musictechtutorials.com/reason-5-kong-drum-designer-sampling-modules/</link>
		<comments>http://www.musictechtutorials.com/reason-5-kong-drum-designer-sampling-modules/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 19:19:04 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[drum]]></category>
		<category><![CDATA[Kong]]></category>
		<category><![CDATA[Modules]]></category>
		<category><![CDATA[Reason 5]]></category>
		<category><![CDATA[sampling]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3680</guid>
		<description><![CDATA[In this one I show you reason 5&#8242;s live sampling, NN-Nano and Nurse Rex in Kong]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>In this one I show you reason 5&#8242;s live sampling, NN-Nano and Nurse Rex in Kong</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Reason 5 &#124; Kong Drum Designer &#124; Physical Modelling</title>
		<link>http://www.musictechtutorials.com/reason-5-kong-drum-designer-physical-modelling/</link>
		<comments>http://www.musictechtutorials.com/reason-5-kong-drum-designer-physical-modelling/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 18:17:33 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[drum]]></category>
		<category><![CDATA[Kong]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[Reason 5]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3677</guid>
		<description><![CDATA[In this one I show you the snare, bass drum and toms from Kong&#8217;s physical modelling modules]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>In this one I show you the snare, bass drum and toms from Kong&#8217;s physical modelling modules</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Reason 5 &#124; Kong Drum Designer &#124; Synth Drums</title>
		<link>http://www.musictechtutorials.com/reason-5-kong-drum-designer-synth-drums/</link>
		<comments>http://www.musictechtutorials.com/reason-5-kong-drum-designer-synth-drums/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 17:16:10 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Reason]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[drum]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[Kong]]></category>
		<category><![CDATA[Reason 5]]></category>
		<category><![CDATA[Synth]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3675</guid>
		<description><![CDATA[In this one I show you the snare, bass drum, hi hat and toms from Kong&#8217;s synth analog modelling modules]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.musictechtutorials.com/images/reason.jpg" width="240" />
		</p><p>In this one I show you the snare, bass drum, hi hat and toms from Kong&#8217;s synth analog modelling modules</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dutch House Tune Structure &#124; Part 2</title>
		<link>http://www.musictechtutorials.com/dutch-house-tune-structure-part-2/</link>
		<comments>http://www.musictechtutorials.com/dutch-house-tune-structure-part-2/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 13:00:22 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[Mixing and Mastering]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[Part]]></category>
		<category><![CDATA[Structure]]></category>
		<category><![CDATA[tune]]></category>

		<guid isPermaLink="false">http://www.musictechtutorials.com/?p=3599</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dutch House Tune Structure &#124; Part 1</title>
		<link>http://www.musictechtutorials.com/dutch-house-tune-structure-part-1/</link>
		<comments>http://www.musictechtutorials.com/dutch-house-tune-structure-part-1/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 11:00:28 +0000</pubDate>
		<dc:creator>Music Tech Tutorials</dc:creator>
				<category><![CDATA[Mixing and Mastering]]></category>
		<category><![CDATA[Reason]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[Part]]></category>
		<category><![CDATA[Structure]]></category>
		<category><![CDATA[tune]]></category>

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